Mar 07, 2011, 07:25 AM // 07:25
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#1
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Pre-Searing Cadet
Join Date: Oct 2008
Guild: Knights of the Phoenix
Profession: E/Me
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Compass flagging changes
Now that we have 7 heroes we could really use more control through flagging. While you could just go 7 flags, that's really not optimal.
Instead I suggest that heroes get a 'team assignment' dropdown box, just like the player 'Ready' box. In it you could assign each hero to one of 3 teams, or to no team. You then use the 3 existing flags as team flags, with the All flag picking up any unassigned.
It would be VERY nice to be able to make 2 4 man teams, or a a few flagged pairs (thinking specifically about Eternal Grove here).
Just a thought.
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Mar 07, 2011, 08:34 AM // 08:34
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#2
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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people are never satisfied
they already give you 7 heroes, the possibility of enhancing your party with more than just 2 or 3 of a class with mercenaries, and still people cry for more
why not try to see if you could even manage the coding necessary in order for you to accomplish this, and while you are at it, think about the fact that GW1 is just being maintained just enough to keep you wanting to play GW2, thus the smaller team dedicated to it
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Mar 07, 2011, 12:11 PM // 12:11
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#3
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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You could copy and paste the above response into every thread in this section. I see no reason to stop suggesting improvements just because we got an update.
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Mar 07, 2011, 12:20 PM // 12:20
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Better option - formation control, set up on ur basic standard set up. So under the formations heroes 7 & 8 would be at the back as backlines, and 1 & 2 would be up the front as more front liners. Maybe then have only 1 general flag, and the ability to select disperse when facing aoe or bunch up when against things with no aoe, and running wards etc would be nice. But I think 7 flags is 2 much overkill in terms of micro, and who can actually micro 7 heroes at once.
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Mar 07, 2011, 12:28 PM // 12:28
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#5
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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If you need to micro more than 3 heroes, change the builds.
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Mar 07, 2011, 01:20 PM // 13:20
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#6
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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/signed
And while we are at it, party formations would be awesome too. Frontline/Midline/Backline setup, spread out to avoid AoE damage etc. Either way, those 7 heroes make me enjoy PvE again. Excellent job on that one.
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Mar 07, 2011, 03:54 PM // 15:54
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#7
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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this is a sound idea. me likey. /signed
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Mar 07, 2011, 03:57 PM // 15:57
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#8
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Academy Page
Join Date: Mar 2006
Profession: E/
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Well sure it would be nice to have more control. But it rather seems like this suggestion has been shot down before you even posted it.
Straight from the Developer Update:
Quote:
However, Heroes in these last four slots will follow the "Order All" flag, as opposed to having individually numbered control flags. We still want to have incentives for players to fight side-by-side. Allowing a single player to extensively micromanage his team would detract from the greatest strength of groups: coordination.
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I see this as meaning they don't intend on making any changes to the flagging/control system for heroes. If you need more control, play with other humans.
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Mar 07, 2011, 04:59 PM // 16:59
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#9
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by sirblack
Well sure it would be nice to have more control. But it rather seems like this suggestion has been shot down before you even posted it.
Straight from the Developer Update:
I see this as meaning they don't intend on making any changes to the flagging/control system for heroes. If you need more control, play with other humans.
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what he said. don't expect anything to happen. they already said they did this for a reason.
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Mar 07, 2011, 10:16 PM // 22:16
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#10
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Academy Page
Join Date: Dec 2006
Location: USA
Guild: Psychic Distraction [PD]
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Quote:
Originally Posted by Rites
people are never satisfied
they already give you 7 heroes, the possibility of enhancing your party with more than just 2 or 3 of a class with mercenaries, and still people cry for more
why not try to see if you could even manage the coding necessary in order for you to accomplish this, and while you are at it, think about the fact that GW1 is just being maintained just enough to keep you wanting to play GW2, thus the smaller team dedicated to it
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so in effect you are saying:
'maybe YOU should go learn how to build rockets so we can go to the moon and YOU should learn how to terraform planets so we can live on them... i know its complex for a laman, so stop your life, stop your specialties you have been studying for X amount of years and instead change the whole focus of your life to encompass something you may never actually achieve (while keeping in mind that others already have the skills required and you could simply ask them for changes or whatnot)'
i would have to say imho thats a pretty asinine response to the OP. telling him to learn C++ and work for anet simply to achieve his desire for specific additions to the game is not realistic.
we are aware the dev team is smaller, we are aware that some requests may be something a bit complex to be realistic or a specific implementation may be unrealistic, thats the point of this section of the forums, make a suggestion, a series of suggestions even, that anet will look at and go 'hmm, not a bad idea, i wonder how we could easily implement that'. just because YOU dont know how to do something doesnt mean it cant be done by somebody else that does actually work on it.
Quote:
Originally Posted by turbo234
what he said. don't expect anything to happen. they already said they did this for a reason.
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okay so let me rephrase what you are saying you agree with anet saying:
'we know you want to buy our product, a game, to have fun, as the intended purpose of a game. cool, we appreciate that. one thing we would like to mention, you are only going to be allowed to have fun in the very specific manner in which we decide you can have fun, if you would like to have fun in a modified manner to that or in a completely different manner, then thats just too bad. you can feel free to be pissed off and have less money now that you already bought our game (we dont care you dont pay monthly anyways, we already got our money now) and simply go elsewhere. we would also like to mention, if you like our stance on how we handle our products and the way we speak to you, then please be sure to purchase our newest product (release date to be announced along with Duke Nukem Forever and Eve station walking) Guild Wars 2, where we plan to jerk you around yet again after you have given us even more money. thanks for your continued support.'
/soapbox
i like the idea of teams, i thought about the 7 flags as well, and it seems a bit cluttered and could become confusing. the heroes dont have a 'ready' button anyways, so it would just be a matter of adding something new to that portion of the bar in the party box rather than removing/modifying something already existing. plus they can use a portion of the underlying code without changing it greatly so makes for faster dev time. another example of an area where multi teams would help is the priest quest for sorrow's furnace, you need a couple people to stay with the priest while the others go out and get the tablet things. also, the fa quest in sorrow's furnace, to kill the rage binders you either have to have high dps team or split team.
Last edited by Nalia; Mar 07, 2011 at 10:24 PM // 22:24..
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Mar 09, 2011, 01:14 PM // 13:14
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#11
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Academy Page
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You want to know the problem with giving seven flags? Aside from making the game even more solo? People will SC with this. You can flag characters on your mission map you know. Trust me, people will figure out a way to clear elite area's, with crazy builds that can solo/do specific area's all by flagging your heroes here and there. It would happen. This prevents it. Be happy. Ps, qq moar?
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Mar 09, 2011, 02:13 PM // 14:13
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#12
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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before the update people liked the idea of having more flags, but instead of near the compass, it'd be in front of the names/healthbars
and now that its here, people dont like it
it wont affect the game that much, except we can do even more with out heroes, just 1 thing
To HotSoup: that "Trust me, people will figure out a way to clear elite area's" is even without 7 heroes, that cant be changed
it has been suggested a few times, the 7 flag idea, and imo its still good to do
i dont think its so needed that they have to do it, but would be nice
again, its up to Anet whether it happens or not (look at LDoA and survivor)
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